The good news is that 343 Industries has finally broken its silence after promising to release the co-op campaign for Halo Infinite last month. The bad news is the co-op campaign and the forge mode are still delayed. According to the studio’s most recent post-launch roadmap, 343 wants to roll out the co-op campaign on November 8 alongside the Forge mode beta and the winter update. But, if the studio’s recent history is to be believed, we probably shouldn’t expect a sure thing from 343 until it’s there already. Also, if this bit of bad news wasn’t enough, 343 just confirmed that the split-screen cooperative play is totally off the cards now. Creative director, Joseph Staten, claimed that 343 will use the “resources we would use on [split-screen co-op] and go after this list and all of these other things,” implying that the studio has got its priorities elsewhere. The delay of the campaign co-op wasn’t surprising at all. 343 had already hinted at this roughly around 24 hours ago when Halo community director, Brian Jarrard, posted a cryptic message about the co-op campaign’s target release. But, we have to admit, the removal of split-screen gameplay stings. Halo Infinite was supposed to be a return to form for the franchise and part of the package was to bring back split-screen gaming. Now that it’s no longer on the table, we’re expecting fans to revolt and continue looking for their source of shooter entertainment elsewhere. Finally, 343 is delaying the Season 3 update of Halo Infinite multiplayer from November to March next year. But, if it’s any consolation, 343 is still adding two new maps to Halo Infinite before the year ends: Detachment and Argyle. Stated claims that 343 built both of these maps using Forge. Most likely, 343 will use the maps as a way to advertise the robust features of Halo Infinite’s long-delayed map maker. TLDR; things are about to get a whole lot worse for 343 and Halo Infinite before they ever get better and that’s if players will stick around to see it happen.